Repairing Drydock (open)
An open version of my repairing drydock. Meant to be left flooded.
This drydock features rails for two sizes of cranes, one standard gauge (matches the default cranes found in the cargo harbor), plus a wider gauge for gantry cranes. This asset doesn’t include any cranes (see my workshop for all the shown cranes to place them yourself).
The graving bay is just big enough to fit the default game’s cargo ship.
Find the closed door version here:
Loads as a building in the transport section, under the extras tab. Works as a park. Unless you use Ploppable RICO:
RICO Settings:
Level 2 Generic Industrial building
50 employees
Cost 30,000
Placement Info:
This asset requires some careful landscaping to place. Here’s the rundown:
Step 1: level the site to as low to the waterline as possible. The building will be set to the highest point in its footprint.
Step 2: Place the building. Placing quays beforehand will allow you to align several easily.
Step 3: Use the landscaping tools to lower the ground level inside the bay to below the waterline to fill the bay.
Mods like Terraform Tool and Extra Landscaping Tools will make this easier, but are not at all required.
Model Info:
Hi-Res:
4034 faces
maps 1024X1024
LOD:
54 faces
maps 512X512
I’m slowly working on an expanding set of buildings, props, and parts for shipyards, as the workshop has a strange lack of them. Specifically, be on the lookout for new cranes, ships-under-construction, and even bigger shipyards.
Hope you enjoy!