AAMI Park V2.5 – After Dark
PLEASE READ DESCRIPTION BEFORE COMPLAINING… THE REQUIRED MODS MUST BE INSTALLED FOR CORRECT FUNCTIONING. ABUSIVE COMMENTS AND COMPLAINTS WILL BE DELETED.
Place of origin: Melbourne, VIC, Australia
Original model from Google Warehouse[3dwarehouse.sketchup.com].
Another day, another big stadium! Ok, not really as I made this a few months earlier as my first model. But still big enough to stand out in your city, of course. Mind you, this thing needs some breathing space. Walkway and roads included, fully functional and extendable. Just don’t mind those pedestrians absorbed in concrete like the T-1000 in its bad mood. Soccer teams sold separately.
IMPORTANT: I made a new asset for user safety reasons (there might have been game-breaking errors as this asset now works through a mod). If you already downloaded the old asset, please unsubscribe and use this instead.
Features:
– Functional footbridge (to be connected to your own pedestrian paths)
– Functional roads. Cims will park where appropriate
– After Dark compatible
Changelog:
– Lighter model: 15 MB from 19 MB
– Better textures
– Better LOD
– Props added thanks to Larger Footprints mod
– Easier placement
– Fixed auto-terraforming bug (only possible through LF)
Required Mods:
– Larger Footprints
Recommended Mods:
– NightLiveStreetLights with Moving Sun
Tips:
– Build a 4- or 6-way lane as front road and bulldoze road stub where footbridge sits. Place building, then rebuild road.
– To extend the footbridge always position pointer on the pedestrian path, NOT the pillars. You can start either from the actual footbridge or any other point around the building.
STATS
Base Model
– Tris: 10,927
– Verts: 7,211
– Textures: 2048×2048 (Diffuse, Alpha, Lighting and Specular)
Custom LOD Model
– Tris: 1,345
– Verts: 1,041
– Textures: 1024×1024 (Diffuse, Alpha, Lighting and Specular)
In Game (based off default stadium)
– Unique Building, Level 5
– Lot size: 26×27 cells (no overlapping)
– Construction Cost: ¢200,000
– Maintenance Cost: ¢22,000
– Electricity Consumption: 150
– Water Consumption: 32
– Sewage Accumulation: 32
– Garbage Accumulation: 20
– Fire Hazard: 1
– Fire Tolerance: 20
– Uneducated Workers: 30
– Educated Workers: 45
– Well Educated Workers: 25
– Highly Educated Workers: 10
– Tourists: Low Wealth 220; Medium Wealth 200; High Wealth 200
– Attractiveness Accumulation: 30
– Entertainment Accumulation: 180
– Entertainment Radius: 500
– Noise Accumulation: 120
– Noise Radius: 260
Amy sure likes polka dots.