Canal Wall 8×2
These walls are intended for waterways, canals and docks with functional water simulation. Unlike the Blocks, these are for terraforming only!
When you first place one of these assets (on flat terrain) you may think you are seeing glitches or bugs. The model and the main walkway in particular are angled up to 50 degrees. It’s been modelled that way to be realigned based on steep terrain angles. This maximizes the amount of visible water. You can also customize wall height and angle by slightly raising or lowering the ground around it.
Metropolitan Sunken Wall EU & US
Service: Park
Cost: 7000
Upkeep: 24/Week
Power: 96KW
Water: 0
Entertainment: 300
Range: 90
1024×1024 Diff & Spec
60-120 tris base
20-50 tris LOD
Shoreline should always remain attached to a road or the positioning may be altered. Canals have to ideally be 6 or more cells wide, 2 + 2 for the walls and 2+ cells for the water to flow well. Making a 4 cell canal is guaranteed not to work as the walls will block the water. I highly recommend building, zoning and decorating before you flood the area.
always keep one cell spacing on the sides!
Use 1×2 as endcaps / gapfillers, they have 1 cell ‘skirts’ on their sides so they will fill empty space next to bridges or corners. Some corners may look a bit mangled. Raise your terrain very gently to correct weird angles.
KNOWN ISSUES
– Minor gaps at strong angles, similar to terrain gaps under bridges when terrain is too steep
– Terrain showing thru between sections, not visible if the water level is high enough
– Some floating props and peeps sinking through the walkway