Runway Blast Pad
CREATED by austin316hockey ( )
ORJ. LINK ( )
– I have updated the asset and adjusted it’s stats.
– Works beautifully as 08.April.2016
– Will be updated when necessary
Blast pads, also known as overrun areas or stop ways, are often constructed just before the start of a runway where jet blast produced by large planes during the takeoff roll could otherwise erode the ground and eventually damage the runway. Overrun areas are also constructed at the end of runways as emergency space to slowly stop planes that overrun the runway on a landing gone wrong, or to slowly stop a plane on a rejected takeoff or a takeoff gone wrong. Blast pads are often not as strong as the main paved surface of the runway and are marked with yellow chevrons. Planes are not allowed to taxi, take off or land on blast pads, except in an emergency.
—– Creator Comment —–
Pimp your airport with these common runway numbers and markings. You will need some sort of anarchy mod (I recommend sharp road angles, since it also enables you to make more realistic highway interchanges) to place most of them, since under normal circumstances you can’t place an object on top of a road/highway/runway/taxiway.
All items appear in the Transport/Plane category. They need no power/water/road connection, and produce no happiness/entertainment value. They’re just meant for additional dressing. All are about 100 polys or less, and considering you won’t use very many of these, the performance impact should be minimal.
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