H3C 4×4 5031
4×4 Level 3 Commercial highrise.
High poly: 346 tris, 1024x diffuse, specular, illumination, bump and color maps.
Low poly: 131 tris, 256x diffuse, specular, illumination and color maps.
Similar style, but I got a lot of requests for a commercial highrise. I think this one looks a bit neutral, it could be either anything, or nothing. Hopefully it fits a commercial role.
One thing about this one though, I have always had a bit of an issue with the detailed window lighting. I don’t really like the way it looks and sets buildings apart from the standard csl buildings. BUT it saves me a hell of a lot of time if I do use them. Thus I did in this building, as a test.
My question is: is this better or worse than well partitioned ‘flat’ window pane lighting?
ps: Sorry, no RICO yet, haven’t had much time recently, sorry!!