Quad’s Launch

Cities: Skylines Mods |

Quad’s Launch


Come fly with us in the oceans of stars.

Attribute
– Unique: Level 6
– 12×12
– Tri: 4964
– LOD Tri: 558
– Description: Launch is the most advanced and self-sufficient Arcology that could launch itself into a new frontier.
– Source: Launch Arcology (Simcity 2000)

Stats
Without Ploppable RICO
– Cost: 300,000
– Upkeep: 2,400/week
– Workers: 0/100/100/100
– Attractiveness: 15
– Entertainment: 150
– Radius: 1500
– Pollution: None
– Summary: Is expensive, can house a lots of workers, has decent entertainment radius.

With Ploppable RICO
– Residential: High, Level 5 (highest)
– Cost: 300000
– Household: 650 (around 1500-2000 cims)

Updates
– v2: Improved textures, Improved brightness, Adjusted stats (improved radius, consumed more resources).

Tips
– The Ploppable RICO mod can be toggled on and off with no problems. However, the household and worker capacity will also be switched as well.
– Despite sometimes having an already-built icon due to a game glitch; this asset still can be selected and built regardless, if a city has not gotten one yet.

Conceptual Notes
– The glass dome part needs to be improvised with a half-open lid as the game cannot render translucent alpha.
– This is considered the hardest asset I have ever created so far due to its non-organic feature.
– I will not set it to the exact 65000 housing capacity as it will break the gameplay.

Known Issues
– The speculated map of this building needs to be off due to its roundness, therefore the in-game, the asset may look and render slightly different.
– The Ploppable RICO’s household capacity may be subjected to change.

Don’t forget to Like, Favorite and/or Comment. Thank you and enjoy.

[www.patreon.com]
[windrealm.net]

Credits
Quad Rioters
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Useful Information:
- Cities: Skylines 2 Mods
- About Cities: Skyline Game
- How to Install Cities: Skylines Mods

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