Adaptive Prop Visibility Distance
The larger is prop/tree, the further it is visible! For small props visibility distances should remain the same as in vanilla. FPS hit shouldn’t be that much because only very large props are affected.
Also, in vanilla game all tree models get replaced with LODs at the same distance. This mod fixes that and now tree LOD distance depends on tree size. That fixes pixelated LODs of large trees like Siberian Pine by MrMaison. That may also increase FPS if lots or small trees (like bushes) are used (because they get replaced with LODs earlier).
This mod works for both standalone props (i.e. placed with More Beautification) and for props that are parts of park assets.
This mod provides an options entry where you can play with LOD distances for trees and props.
This mod should be compatible with all other mods, including LOD Toggler.
GitHub repository[github.com]
Latest update:
UPDATE 6 (11/14/2016)
Fixed: Added fallback options for trees/props if distance can’t be calculated
UPDATE 5 (11/13/2016)
Added: Now works for trees too!
Added: Added options entry.
Fixed: Fixed prop models switching to LODs too early.
Feel free to comment
Note: if you have any errors/exceptions, please, don’t paste them or output_log.txt into comments. Use pastebin, dropbox or whatever.
If you like this mod and/or want to support me you can donate here:
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