Additive Shader
Allows to use the soft additive particle shader (used for light effects) for props and vehicle sub meshes. It’s also possible to use custom on/off time of day.
Required for assets using the additive shader.
Building, sub building, and sub mesh support is now not recommended, as there are issues with how the game handles them when m_lodMissing = true, which is necessary for the infinite draw distance. Currently they will simply not have an increased/infinite render distance. Use props instead.