All 25 Areas purchasable

Cities: Skylines Mods |

All 25 Areas purchasable


What it does:

All 25 areas can be purchased (per default only 9 out of 25 can be purchased).

The last Milestone (13) adds the permission to buy 17 new areas instead of one. So you have to reach that to unlock all areas, it does not work from the beginnig, as Milestones 1-12 are unchanged.

Installation:

To install just subscribe to the mod. To activate it select it from the Mod-Menu within the Content Manager (Inhaltsverwaltung). Restarting Skylines may be required, but you do >not< have to start a new city!

There is a mod which does the same and even has a similar description? Which mod to use?

There is a similar mod which was put on the workshop a few days before mine (which is here: ,

It came without the sourcecode and for weeks without a proper descripiton what it does, so I decided to give people what the want. Latley, after me nagging the original Mod Author finally decided to update his mod description to explain what the mod does in detail by copy&pasting mine. Of course I´m happy to give him permission to do that!

As it seems there is a slight difference in the source (I set the available tiles to 25, the other mod to 36), but it has the same effect. So feel free to choose which one to use. It does the same.

Files / Source Location:

If you are looking for the dll and / or C# script, it should be here:
<Path to Steam>SteamAppsworkshopcontent255710405810376

If you don´t trust the dll, you could delete it and compile from source. To do taht move the source file to the mod folder so it looks like this

On Windows
C:Users<username>AppDataLocalColossal OrderCities_SkylinesAddonsModsMaxAreaSourceMaxArea.cs

On Mac
/Users/<username>/Library/Application Support/Colossal Order/Cities_Skylines/Addons/Mods/MaxArea/Source/MaxArea.cs

On Linux
/home/<username>/.local/share/Colossal Order/Cities_Skylines/Addons/Mods/MaxArea/Source/MaxArea.cs

It should compile when starting Skylines. Please be aware that you should be sure what you are doing when messing with dlls and sourcefiles, so you do not mess up your system!

Refeer to for more information.

Some additional notes / FAQs:
  • using more than 9 tiles is neither tested regarding stabilty nor supported by the game developer (also not by me! :))
  • Achievements are disabled if you use any mod (there is however a Mod online which can enable achievements)
  • The sourcecode is VERY simple, effectively it is only one line of code, how to do it is very well documented in the API wiki, so it is no secret and extremly easy to code
  • does not require the UnlockAll Mod, but can be combined with it
  • Sourcecode is included
Compatibility

Reported to work with with any version up to 1.5.0, should work with later versions too.

If the mod does not seem to work for you, please keep in mind, that you need unlock the last milestone, you can NOT purchase them from the beginning (if this was the case for you before I assume you used an additional mod to allow that).

Some other things:

My mod may be the most simple out there, other people did far greater things ? … go and have a look around in the Workshop!

Something else I made just for fun:
3 Highways / 3 Streets Crossing:
The Garbage Disposal Gate:

Credits
tomdotio
1 Star2 Stars3 Stars4 Stars5 Stars (2 votes, average: 5.00 out of 5)
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Useful Information:
- Cities: Skylines 2 Mods
- About Cities: Skyline Game
- How to Install Cities: Skylines Mods

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