Canal Block 16×4
These European style canals work a lot like Lego blocks. There’s no need for terraforming or water management, and the terrain does not have to be flat. The blocks are setup to skyrocket land value within a very limited range. Assuming you have your regular services setup correctly, buildings alongside these canals will quickly level up to 3, 4 or 5.
Textures and values down below may still be tweaked. All feedback welcome!
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Service: Park
Cost: 16000
Upkeep: 128/week
Power: 256KW (a lot of lights!)
Entertainment: 400
Range: 90
No noise pollution but does output some sewage
Size: 16×4
Model info:
2000 Poly / 4000 Tris / 3000 Vert Base (Subdivided for slope deformation)
200 Poly seamless LOD
1024×1024 Diff, Spec & Alpha
No color mask at this time
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Small boats have been added. Just subscribe to the prop and they will appear at your docks! ?
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Optimal spacing is to keep each block one or more cells away from each other (path width), or ideally road width (2 cells). Otherwise the tunnel endcaps will go through the other side of the bridge.
Known issues:
– Using avenues or HW as bridges will expose underground road mesh.
Solution is to add one cell spacing, put a path there or something.
– Superman tourists are in the Olympics for staircase jumping
– Very rarely you will see a car crossing over the canal, specifically if there’s no road on the other side.