Columbia Center
This is the updated asset with optimized textures and night lights enabled!
If you have a moment, please rate this asset!
The Columbia Center is Seattle’s most iconic building. Constructed between 1982 and 1985, it still claims the title of tallest building in Seattle and the second tallest on the North American Pacific coastline (second only to Los Angeles’s US Bank Tower). It was originally known as the Columbia Seafirst Center after its largest tenant, Seafirst Bank. When Seafirst was acquired by Bank of America, the name briefly changed to the Bank of America Tower before settling on its current moniker. The building stands at 294.8 meters (967 feet), with 76 stories above ground and 7 stories underground.
I plan for this building to be the first in a series of Seattle-based reproductions for Cities Skylines. If you have requests for which building I should do next, please leave a comment! I would love to hear from you.
This building is compatible with the base game and includes night lighting effects.
It is a ploppable 10×10 Landmark.
Installation is easy! Simply make sure that you’re logged into Steam, then click on the green “+ Subscribe” button above. The asset will automatically download and appear in your game’s Landmarks menu.
Construction Cost: 880,000
Electricity Consumption: 20
Garbage Accumulation: 20
Maintenance Cost: 6,500
Sewage Accumulation: 25
Water Consumption: 25
Fire Hazard: 1
Fire Tolerance: 25
Noise Accumulation: 5
Noise Radius: 10
Uneducated Jobs: 20
Educated Jobs: 40
Well-Educated Jobs: 40
Highly Educated Jobs: 50
Total Jobs: 150
Low Wealth Tourists: 110
Medium Wealth Tourists: 440
High Wealth Tourists: 220
Total Tourists: 770
Attractiveness: 120
Entertainment: 50
Radius: 160
Monument Level: 0
Model Faces: 1,920 Tris
Texture Sizes: 2048 × 2048
LOD Model & Textures included!
Dependencies: None
Thank you for downloading! You guys rock. I’ll keep an eye out for this building on /r/CitiesSkylines posts and say hello if I happen to see it.
Many thanks to Shroomblaze who helped me solve issues with the night maps. This release couldn’t have happened without their help!
If you’d like, come follow me on Twitter. I post … sometimes.
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