Configurable Population Modifiers v1.2
Version 1.6.2-f1 compatible.
This project is to just enable population modfiers for configuration and could be seen as the simple cousin of Realistic Population and Consumption Mod.
– Office numbers are doubled.
The XML will be first created when active on exit from a city. A file named WG_PopOnly.xml will appear in the default location.
Default location by OS
Windows = C:Users<username>AppDataLocalColossal OrderCities_Skylines
Mac = /Users/<username>/Library/Application Support/Colossal Order/Cities_Skylines
Linux = /home/<username>/.local/share/Colossal Order/Cities_Skylines
Changed values in the file will be seen on loading from the main menu.
This mod can be applied to an existing game. Just be warned that offices could be abandonded.
To restore the defaults for a building just delete that building’s line before loading the game. The mod has defaults it will rely on and will write it out to the file. If there are any exceptions found in parsing, then that entire line in the XML will not be used and default values, or the last successfully loaded values will appear.
To return everything to defaults, delete the file before starting Cities Skylines.
Realistic Population and Consumption Mod (this mod will shut down on detection of that mod being enabled)
Building Simulation Overhaul
Proper Hardness
PopBalanceMod
Enhanced Building Capacity
Any mod which overlaps changes to building’s households, worker count.
Screenshots from the game were captured by myself, the second half of preview image taken by abdulrahman.elections[commons.wikimedia.org] has my thanks.
Credits to Egor Aralov’s redirection utils[github.com] and Cope’s redirection helper[github.com]