East Coast Housing 1×1 L1 Corner (RICO)
Just the corner piece for the other 1×1 houses I’ve added to this collection. RICO-enabled so you can plop.
Update: 11/22/2017
I’ve changed the base asset category from unique to park to allow for multiple instances of the building for non-RICO users. As a park, it has no entertainment accumulation or radius – low power/sewer/water requirements, etc. It’s just, no one lives there. Let’s say it was once owned by the late Drucy Wells, a proper Newfie name – and her cats.
Edit edit: And Oh my christ, I can not get rid of the seagulls. I am going to look for a permanent solution to the seagull menace tomorrow. Someone has figured out a modless solution for this, I’m sure. They will be eliminated in the days to come, I assure you.
RICO users should not notice a difference as the RICO .xml definition remains the same. Hopefully no fracking gulls.
Asset Stats
Main mesh: 1,329 tris
LoD mesh: 91 tris
Textures: 1,024 and 128 all maps required are present.
Props: Just an entry point.
No DLC or asset dependencies.
RICO stats
Cost: 1,000
Homes: 3
To plop, check the low-density residential section of the RICO panel.
About
This asset is just intended to finish off a row-styled street with the other homes I’ve put up. I think I got the measurements OK. It uses the same texture as house 3 in the other asset which, I think, will save you some texture memory with Thale5’s Loading Screen Mod. I’m kind of… of the opinion that it’s an essential mod.
And also
I haven’t mentioned it with this series yet, but I am somewhat concerned with the amount of geometry I’ve been putting into these buildings. If you’re on a mid-spec rig or better and you’re not maxed out on RAM on game load, you should be fine. You’re probably still fine on something less than a mid-spec, whatever that means these days. Still, the mesh weight of this asset is a bit heavier than it should be – as it is with the other 1x1s I’ve done. Texture size too is also an issue, CO recommends keeping it at 512×512 or less for most small buildings – and all of this series has been 1024×1024. I’m deliberately trying to keep these accessible to as many people as possible, which is why I don’t ask for DLC or asset dependencies if I can at all avoid it. I’ll explore what I can do with better normal mapping and UV placement in the future and see if I can’t hit that compromise better.
I guess, long story short – I don’t want to be irresponsible about this. I enjoy the feedback and I love the game. So let me know your thoughts on that.
I’ll do a 4×4 probably next, maybe one or two others and then move on to Level 2 buildings.
Thanks again. And let me know if you have a problem with this asset. Like, not an existential problem – but if it doesn’t work.
Here are the source files.