Guardian Bay
Welcome to Guardian Bay!
You’ve been given the development rights to a previously untouched piece of land. Will it become home to a massive metropolis? Or perhaps several quaint little villages? What you do with it is entirely up to you.
Details:
– Temperate map.
– Completely hand crafted, not based on a real world terrain.
– Plenty of open space.
– Varied landscape: Rolling hills, large meadows, high cliffs, waterfalls, lakes and a large bay.
– Suitable for various play styles.
– Available connections: Highway, Rail, Ship, Plane.
– Available resources: Ore, Fertile and Forestry.
– Highway and Rail available on starting tile.
– Water spawn and drain in the starting tile for easy pumping and sewage.
– Scenic railway winding its way across the cliff.
– Highway climb up the cliff with view across the bay and lake.
Designed for use with the 81 Tiles mod. Also playable with the vanilla 9 tiles or the 25 tiles mod.
The map uses the brilliant Monte Belo 4K theme.
The screenshots were taken with the San Minato LUT and the Realistic LUT
The starting tile intersection is All Through The Night by agusingnavy. All its Network Extensions roads have been changed to Vanilla roads, so you won’t need Network Extensions.
If you want to play it in a different environment (For instance, winter), you can use the Environment Changer (+ Improved Theme Selection) mod. For an example, see the winter screenshot. It uses the Väterchen Frost – Winter theme with the Realistic LUT and the classic sunlight setting from Daylight Classic.
To change a single texture in the theme, you can use Theme Mixer.
This is my first attempt at making a serious map. If you run into any problems or have any questions, please let me know!
And of course all comments, likes and favs are much appreciated! I’d love to see the city you build on it! ?