Melbourne Cricket Ground (Cricket Configuration) V2.5b – After Dark
PLEASE READ DESCRIPTION BEFORE COMPLAINING… THE REQUIRED MODS MUST BE INSTALLED FOR CORRECT FUNCTIONING. ABUSIVE COMMENTS AND COMPLAINTS WILL BE DELETED.
Click here for Olympic and Aussie Footy versions.
Origin: Melbourne, VIC, Australia
Original model from Google Warehouse[3dwarehouse.sketchup.com].
Special thanks to Shroomblaze for providing useful info on AD nightlighting!
Ver. 2.5b: Now illuminated for After Dark!
Last but not least, the cricket version for the MCG is finally here! Because what would Melbourne Cricket Ground be without… well, cricket? A new configuration for your Australian-at-heart cims.
Features:
– Big, overlapping building beast. Because stadiums just don’t care. Yes, even with Larger Footprints mod!
– Three flavors: Australian-rules Footy, Cricket and Olympic.
Required Mods:
– Larger Footprints
Recommended Mods:
– Traffic++ (for best results, build using pedestrian roads)
– Terraforming Tools (useful to build it like in these in-game pictures)
– FX2K’s brushes (found in Water and Sewage section)
– NoPillars (may be useful in Overlap mode for fillers and additional roads)
STATS
Base Model
– Tris: 11,784 (AFL posts were removed in this version)
– Verts: 8,850
– Textures: 2048×2048 (Diffuse, Specular, Lighting and Alpha)
Custom LOD Model
– Tris: 2,587
– Verts: 2,039
– Textures: 1024×1024 (Diffuse only)
In Game (some values are doubled compared to default stadium)
– Unique Building, Level 6
– Lot size: 32×32 cells (building overlaps lot)
– Construction Cost: ¢250,000
– Maintenance Cost: ¢28,000
– Electricity Consumption: 180
– Water Consuption: 50
– Sewage Accumulation: 40
– Garbage Accumulation: 30
– Fire Hazard: 1
– Fire Tolerance: 20
– Uneducated Workers: 35
– Educated Workers: 50
– Well Educated Workers: 30
– Highly Educated Workers: 15
– Tourists: 250 (all wealth levels)
– Attractiveness Accumulation: 40
– Entertainment Accumulation: 220
– Entertainment Radius: 600
– Noise Accumulation: 150
– Noise Radius: 300