No Problem [BETA]
Other suitable names for this mod would be: Total Sandbox, Creative Mode, or Cheatzilla ? o.O
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For example, you can disable No Road Access problem. Or Not enough workers. Etc. You get the gist.
The problems are not just hidden, like in my old Hide Problems mod. In this mod, problems are removed entirely.
However, the source of the problem isn’t. For instance, if you disable electricity problem, you can remove all power plants from your city. People will still live there happily. But buildings won’t light up at night.
Similarly, if you disable no workers problem, industry won’t leave, but they also won’t automatically get more workers. They will just patiently wait until workers arrive.
These are the problems you can disable:
Garbage,
Electricity,
Water,
Fire,
DirtyWater,
Crime,
Pollution,
TurnedOff,
TooFewServices,
LandValueLow,
ElectricityNotConnected,
NoFuel,
RoadNotConnected,
WaterNotConnected,
Sewage,
Death,
LandfillFull,
LineNotConnected,
NoCustomers,
NoResources,
NoGoods,
NoPlaceforGoods,
NoWorkers,
NoEducatedWorkers,
Noise,
Emptying,
TaxesTooHigh,
EmptyingFinished,
Flood,
Snow,
DepotNotConnected,
HeatingNotConnected,
Heating,
TrackNotConnected,
StructureDamaged,
StructureVisited,
NoFood,
Evacuating,
StructureVisitedService,
MajorProblem,
FatalProblem
Use the options menu to disable problems.
Optionally, select the first checkbox if you want existing problems to be removed too.
This mod is in beta because I don’t have enough time to both write and test mods.
Please if you find any errors, unforeseen effects, etc, let me know.
Happy sandboxing.
This mod uses the Skylines-Detour library by Cope, and the Framework developed for it by Bloodypenguin. Thanks guys.