NYC_R22_Cities Skylines Edition
NYC_R22_Cities Skylines Edition by MrMaison
Now Updated for After Dark!
The New York City subway system used to have a huge diversity of train car models from clean to graffiti filled and grimey. That gave NYC a unique flavor. My aim with this series is to bring that diversity to train systems in Cities Skylines starting with the R22 model of the SMEE fleet now retired and sadly most cars are sitting on the bottom of the Atlantic. For more information on the history of the SMEE Fleet from R-12 to R36, you can find more info here http://www.nycsubway.org/wiki/The_IRT_SMEE_Fleet_%28R-12_–_R-36%29
This is the Cities Skylines Edition hand painted tags and throwups with the names of some staff members as a token of thanks to Colossal Order and Paradox. I plan to release a paint kit for any other artists who whould like to personalize their own trains. More liveries and train models are on the way.
IMPORTANT TIP:
I left these trains at the default 24 speed so it does not disrupt any regional train line traffic. However, the default speed is very unrealistic and you would not appreciate the liveries as intended.
I strongly suggest using these trains on their own inner citty lines seperate from the regional ones and use Advanced Vehicle Options along with Improved Public Transportation
In AVO, set the brakes and acceleration to .5 and the speed to 50. Make sure all trains on the same line are at the same speed including all trailers.
Then use IPT to control which liveries service your lines with precision.
But you don’t have to use them as I suggested. They can also run regional or however you like.
STATS:
8300 tris
1024 texture, 128 LOD texture
Modeled in Sketchup from scratch
Though a heavier model than default trains, it runs very smoothly. Tested with 7 trains at a time in a busy city with 2 shuttle lines as well as Beta tested.
This works as a metro train with “Train and Train station Converter Mod”
SPECIAL THANKS TO:
Tony R, AKA Cool_Z, AKA Zed68 for his tremendous help.
Also Sheltoe and BaskB, who also helped beta test and got me through some tough times.
Also Azurespecter, Michae95l, Ized for support.
A special shout to Shroomblaze too.