Paul Brown Stadium (HD Edition)
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Origin: Cincinnati, OH, USA
Original model from Google Warehouse.[3dwarehouse.sketchup.com]
It’s the big football (yep, that one) championship season! Who’s gonna win? The noisy, all-connected Chipers or the nerdy, hard-working Skyliners? Show your support by providing them their rightful home, so they can show who’s the best and who’s defeated like the rest!
Features:
– Big, overlapping building beast. Because stadiums just don’t care.
– Roof has been completely redone.
– Added escalators, ticket counters, fences, goalposts.
– The Mayor of [insertyourcitynamehere] (that’s you, right?).
– Easter eggs.
Tips:
– Use NoPillars mod for easier placement.
– If you wish to replicate the original stadium layout (as shown in the pictures), add roads and pedestrian paths accordingly. Build and link pedestrian paths inside the building around the central field.
– Use Fine Road Heights mod for optimal road and pedestrian path placement (model’s actual base is 6 meters up, press Page Up twice to get to that height).
– As lot is customizable FX2K’s brushes are recommended.
– Bulldoze trees around lot.
Known Issues:
– Model is slightly raised up (6 meters, retaining wall is included), because the central field is slightly sunken into the ground, resulting into gray textures. Because of this I had to give up any extra amenities (such as built-in pedestrian paths and road overpasses) as reloading the asset would mess up roads. However, once you place the building in your city, you can still replicate the real thing pretty closely.
– Building disappears when attempting to move camera to central scoreboard. Sadly, this is a game limitation, because it interprets out-of-bound areas as ‘behind the camera’ to save resources, therefore hiding the entire building.
– LOD Alpha texture is unnecessary, but as of patch 1.1 it’s needed to avoid a program error. It may be deleted in future versions.
STATS
Base Model
– Tris: 13,574
– Verts: 9,282
– Textures: 4096×4096 (Diffuse only), 2048×2048 (Alpha, Lighting, Specular and Normals)
Custom LOD Model (WIP)
– Tris: 2,602
– Verts: 2,473
– Textures: 1024×1024 (Diffuse, Alpha, Lighting and Specular)
In Game (slightly higher than default stadium)
– Unique Building, Level 6
– Lot size: 8×16 cells (building overlaps lot)
– Construction Cost: ¢250,000
– Maintenance Cost: ¢28,000
– Electricity Consumption: 180
– Water Consuption: 50
– Sewage Accumulation: 40
– Garbage Accumulation: 30
– Fire Hazard: 1
– Fire Tolerance: 20
– Uneducated Workers: 35
– Educated Workers: 50
– Well Educated Workers: 30
– Highly Educated Workers: 15
– Tourists: 250 (all wealth levels)
– Attractiveness Accumulation: 40
– Entertainment Accumulation: 220
– Entertainment Radius: 600
– Noise Accumulation: 150
– Noise Radius: 300
Now go get ’em, Tigers!