PostProcessFX – Multi-platform
This mod is a fork of PostProcessFX v1.7.2
It Enables additional post processing effects such as bloom, sun shafts, different anti aliasing options and ambient occlusion.
The mod has been ported to work on linux of mac.
As of version 4, a significan rework has been made to port most of the effects over to the newer Unity’s Post Processing stack[docs.unity3d.com].
That means that this mod has significantly better performances compared to the original.
This mod also include the Sunshaft effect, which then again will work on linux and mac.
Can be fully controlled with the ingame UI with the following settings:
– Enable Bloom: Enables the bloom effect.
– Intensity: The intensity of the bloom effect.
– Threshold: Lower means bloom occurs with lower light intensity.
– Anti Flickr : Prevent flickering, particularly usefull with TAA
Supports FXAA and TAA.
– FXAA is Fast Approximate Anti Aliasing.
– Five presets ranging from very low to ultra.
– TAA may be usefull in some circumstances, however it produces quite a bit of artifacts.
– Intensity: How much the surfaces are darkened.
– Radius: Controls the spread of the occlusion.
– Sample Count: The amount of samples taken around each pixel, impacts performance.
– Enable Downsampling: Only sample at half resolution, impacts performance.
– Add a cinematographic grain to the image. More performant than the default options
– Add sunshaft effects to the image, look at the sun and set the color, intensity and direction of the effect
As this took a significant amount of time to make consider donating. Thanks ! [www.paypal.com]
You can also donate to the original author, BloodyPenguin