Quad’s Architecture + Growable Ploppable Mod
…or Quadchitecture if you will.
Updates
– v3: Removed road connection requirement, Relocated UI category to Park: Plaza.
– v2: Added thumbnails for all the glowable assets.
New Additions
– Industrial: Reactor
– Residential: Aspect
– Industrial: Tech Armament
– Commercial: Gameplay
Mod Attribute (What does this thing do?)
– This asset allows all of Quad Growables, which are Residential, Commercial, Industrial, Office, Hotels and Leisures to be placed in the city through Ploppable RICO mod without waiting for them to randomly grow by meeting demands.
– The ploppable growable assets have fixed households and workers according to their growable blueprint sizes.
– The price is fixed to its state, see Tips for the actual calculation.
– This mod does not interfere/stop the assets to grow in the growable zones. See Tips otherwise.
– Newer growable assets will be added to the list as they are released.
How To
1. Get this asset.
2. Get Ploppable RICO mod.
3. Get Quad’s growable assets from Quad Collection.
4. Enable Quad Architecture asset.
5. Enable Ploppable RICO mod.
6. Enable some*/all Quad’s growables assets, eg: Trance, Nurture, etc.
*If you have only some of them subbed/enabled, it should cause no problems. See Known Issues.
7. Start/Load a city.
8. Plop!
Tips
– Despite this being a park, I consider this as a mod.
– You don’t need to build Quad Architecture to use this ploppable feature.
– You can disable this asset to disable the ploppable feature, see Known Issues.
– You can control/stop the growable version by using Building Theme Mod.
– Price Calculation
—– W (Zone Width: 1 – 4)
—– L (Zone Length: 1 – 4)
—– D (Density: 0.5 for low, 1 for high)
—– B (Building Level: 1 for the highest level, divide for the lower levels)
—– P (Placement Fee: 1,000)
——— Formula: W x L x D x B x P = Cost
——— Example: Policy = 3 x 3 x 1 x 1 x 1,000 = 9,000
——— Example: Omicron = 2 x 2 x 0.5 x 1 x 1,000 = 2,000
– Should you encounter a problem related to this, please report with detail and check if it is actually this mod or/and this asset.
Known Issues
– The “missing-building error” may appears if you don’t have all of Quad growable assets enabled in-game. This can be ignored if you intend to use only some assets.
– If this asset or Ploppable RICO mod or both are disabled, the ploppable growables you made will stay and return to their growable states. However, they need zoning to survive like normal growable assets. You have to stop the time and draw appropriate zones for them before they disappear.
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Attribute
– Park: Plaza
– 4×4 (circular) (freeform)
– Tri: 1446
– LOD Tri: 158
– Description: Quad Architecture provides Quad’s growables to be ploppable through Ploppable RICO ordinance.
Stats
– Cost: 5000
– Upkeep: 80/week
– Tourist: 0/0/0
– Entertainment: 150
– Radius: 350
Special Thanks
– BloodyPenguin, boformer, AJ3D, Tailgunner: Ploppable RICO
– BloodyPenguin: Glowable Thumbnail
– Assurance Tester who shall go unnamed.
Don’t forget to Like, Favorite and/or Comment. Thank you and enjoy.
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