Repairing Drydock
A graving drydock, suited for medium-sized repairing shipyards.
This is a re-upload of my original Repairing Drydock that was corrupted when I tried to update the RICO file. I sincerely apologize for any damage that the corrupted file caused, and I decided it was best to simply delete the broken item and replace it with a working one to prevent any further issues.
This drydock features rails for two sizes of cranes, one standard gauge (matches the default cranes found in the cargo harbor), plus a wider gauge for gantry cranes. This asset doesn’t include any cranes (see my workshop for all the shown cranes to place them yourself).
The graving bay is just big enough to fit the default game’s cargo ship.
Find the open-door version here:
Loads as a building in the transport section, under the extras tab. Works as a park. Unless you use Ploppable RICO:
RICO Settings:
Level 2 Generic Industrial building
50 employees
Cost 30,000
Placement Info:
This asset requires some careful landscaping to place. Here’s the rundown:
Step 1: level the site to as low to the waterline as possible. The building will be set to the highest point in its footprint.
Step 2: Place the building. Placing quays beforehand will allow you to align several easily.
Step 3: Water will be visible inside the drydock bay (the clipping tool hides ground, but not water). Use the landscaping tools to raise the ground level inside the bay to above the waterline to displace the water.
Optional: Lowering the ground level in the bay will give it a flooded look.
Mods like Terraform Tool and Extra Landscaping Tools will make this easier, but are not at all required.
Model Info:
Hi-Res:
4034 faces
maps 1024X1024
LOD:
54 faces
maps 512X512
I’m slowly working on an expanding set of buildings, props, and parts for shipyards, as the workshop has a strange lack of them. Specifically, be on the lookout for new cranes, ships-under-construction, and even bigger shipyards.
Hope you enjoy!