Rich Coast v2
Tucked in between the dense trees of the mighty Morning Wood, the confluence of two fast rivers, and the rich trade routes and fertile plains of the coast, Rich Coast literally has it all. All it needs is a mayor to bring it to its rightful place in the world.
Now for the detailed stuff:
The map is not perfectly flat, but very slightly sloped, and it curves downwards slightly towards the coast. That includes a realistically sloped river bed, not just flat canals with a raised water source, so it picks up a bit of speed as it flows down towards the sea.
Basically your crap couldn’t reach the ocean faster if it bought plane tickets ? And you’d be hard pressed to make it back-flow towards your input pipes, even with a dam. It will make a tidal wave over the dam before it flows back. There’s a lot of water coming fast, and it’s coming towards the ocean.
The slight slope also means that if you manage to flood your city, the water will drain towards the ocean pretty quickly. I’ve *ahem* tested that a few times.
And that still leaves it with 90% flat enough to build on, according to the game. Works for me. In fact, from my testing, it’s flat enough to allow a perfect grid (you know, the kind where you can fill whole rectangles without gaps) as far as the eye can see, if you’re into that kind of grid.
Note that dams do much better than the game estimates them, because what it lacks in depth it makes up in fast flow, but you probably won’t be able to build the perfect dam on this map. It should be decent price electricity, but not perfect. You should hover be able to build more than one dam, because of the slope. The lake of a dam can be below the level of a dam higher upstream.
It has abundant resources of all kinds, and 4 connections of every kind. It also has a pretty good highway and rail system, to keep your industry and commercial in business (if I may say so myself.) Of course, you have to expand a bit to reach the rail, and even more to reach the sea.
You also get a free highway down the middle of the starting zone, in case you always wanted one early and didn’t get one of the mods that unlock them early. Or if you don’t want one, you can always demolish it for free.
It also has decent wind along the river banks, as usual.
Finally, unlike some other “ideal” maps, because the river banks are not abrupt, you can drag a metro line right across the river, if you need to.
REVISION NOTES
– More sloped (but still flat enough to build just as much on it)
– Deeper and faster river, because of the slope
– More of a margin between the water and the river banks, so it doesn’t tend to overflow the banks as easily (well, not in the area you can build in; it still tends to form waves that flood the estuary, but that’s outside and downhill from the area you can actually build on.)
– The prebuilt bridges are now raised, so in case you do create a tidal wave (e.g., by deleting a dam), it’s less likely to paralyze your traffic
– Somewhat less overkill highway network, and slightly better aligned, I think
– You now only need to expand one square to reach the rail, instead of having it placed where it’ll just tease you
– More wind
– About half as many trees on the whole map, by making them denser in the primary forestry area and sparser on the plains and the other side of the river. So on the whole it should hopefully be less taxing on the graphics card.