Toll Booth Turnpike – TLC-S1 – Compact One-Way
Introducing a much smaller and easy-to-use alternative to the A1 and A2.
This variant can be placed directly onto a six-lane avenue and does not require perfectly flat terrain.
The S1 is one-way unidirectional. You pick a direction by placing it on the left or right side of your avenue.
Some compromises had to be made to get the booths and pillars to fit in. Generally speaking it had to be downscaled significantly to match the lanes. As such you’ll see some of the larger vehicles like trucks collide with the booths. Due to its size I wouldn’t place it directly next to an A1.
=== TLC series of TOLL BOOTH TURNPIKES ===
This experimental series of turnpike structures provides patrol coverage directly through your motorways. At this time these do not generate money, so they are mostly for adding a visual landmark in front of bridges etc. You can find the entire TLC collection above, with more info and direct links down below.
Service: Police
=== VARIANTS ===
– TLC-A1 – High Speed –
Passive high velocity setup for large amounts of expressway traffic.
Cost: 11000
Upkeep: 0 (Self-sufficient)
Cells: 6×16
Patrol vehicles: 8
Accumulation: 25
Coverage: 1000
3 High Speed Lanes + 2 Lay-by Lanes
All Lanes Open
Status: Published
– TLC-L – High Speed Left-Hand Traffic –
A1/A2 hybrid with left-side lay-by.
Cost: 11000
Upkeep: 0 (Self-sufficient)
Cells: 6×16
Patrol vehicles: 8
Accumulation: 25
Coverage: 1000
Status: Published
– TLC-S1 – Compact One-Way –
Cost: 6000
Upkeep: 0 (Self-sufficient)
Cells: 1×2
Patrol vehicles: 4
Accumulation: 20
Coverage: 500
Status: Published
– TLC-S2 – Compact Two-Way –
Cost: 8000
Upkeep: 0 (Self-sufficient)
Cells: 1×3
Patrol vehicles: 6
Accumulation: 20
Coverage: 500
Status: Published
=== FAQ ===
Q: Does this generate money? Do cars pay toll?
A: No, there’s currently no mechanic for this. I’m not a programmer so I cannot add it. Instead, you get eight patrol cars and a 25 police boost, at virtually no cost once built.
Q: Do cars stop?
A: No.
Q: Why does my road surface look strange? Roads are popping thru?
Q: Why do cars sink through the floor?
A: In this game, regular roads have lanes slightly underneath ground level. Since I’m mapping these roads underneath the model surface, cars tend to sink through as well.
Q: Can I change or remove props?
A: Yes, props can be modified in the asset editor. Some props are part of the base model.
Q: Can I change/mod road color?
A: No, this is textured based on the vanilla game, but you could try changing the diffuse yourself.