Transport Lines Manager Reborn 7.1
PLEASE UNSUBSCRIBE THE OLD TLM!
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I can’t ensure the downloaded version is the same from here.
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The IPT mode was removed, but the TLM is now compatible with IPT2. See the compatibility functions table for more info
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A shortcut to manage all city’s public transports lines. Useful for Airplane Line Tool and Ship Line Tool also.
The TLM now is not a project solo, is a community project. You can contribute to improve this mod checking out the mod sources at GitHub:
Main project[github.com]
UI Helper (dependency)[github.com]
Feel free to use them in another mod. Just tell what you used in your mod credits.
The tabs of lines detail window now have a different form for each line type:
– Hexagons are regular buses lines
– Circles are train lines
– Squares are metro/subway lines
– Diamonds are ship lines. (Since 4.3)
– Trapezes are tram lines. (Snowfall/Since 4.5)
– Pentagons are airplane lines. (Since 5.1)
– Parachutes are blimp lines. (Since 6.0)
– Stars are ferry lines. (Since 6.0)
– Rounded Squares are monorail lines. (Since 6.0)
And more things have changed:
– The asterisk tab was removed. Now you can use the gears button to change the prefix options (prices, budgets, models…)
– The factory icon button switches between the lines listing and the depot listing.
– You can choose which vehicle models will be spawned in each line (by line prefix in the prefix config screen; since 5.0)
– You can see where in the line are each vehicle in a graphic view, after accessing the line detail menu (since 4.2) and can manually set the next stop target for a vehicle dragging them (since 7.0)
– You can set an multiplier for certain lines budget (by line prefix; Since 5.2 – Since 7.0 on TLM’s line info window)
– You can set the ticket price from 0.05 up to 40 C (by line prefix in the prefix config screen; since 5.3)
(Game defaults: Bus= 1; Tram, Train, Metro = 2; Ship = 5; Airplane = 10)
– You can set the budget by time of the day, in 3 hours length groups!
– You can see all integrations of lines in each station in the linear view – in the line detail panel;
– You can edit stop names directly from linear view, just click on the labels and set its name. Works for buses and trams too!
– You can see which lines serves around a building by clicking on it – with shortcuts for the line detail view;
– You can set the internal number of lines and format how it’s shown as you want too.
– You can modify many line at once putting they in the same prefix and editing its prefix options on asterisk menu (includes budget, fares and models)
– TLM have an more friendly graphical view of the city lines, in the linear view or exporting a map with the city lines (this last function is in alpha)
– English
– Portuguese
– Korean – by Toothless
– German- by weoiss
– Dutch – by bas_dehaan
– Polish – by woj2012
– Chinese (partial) – by Laoweek
– Green Cities TLM behaviour: Biofuel Bus can be spawned in any depot, if allowed for prefix. Also Biofuel Bus Depot can spawn any bus type, but will prefer the Biofuel model.
– Added distance between stations on linear map
– Added line preview on creating line
– Fixed: Null Reference Exception on creating evacuation routes
– New line numbering mode: Roman
– Due the overriding done in the Tram, Ship, Bus and Passenger Train system, the option of enable/disable vehicles from these categories inside the Advanced Vehicle Options is useless for public city lines. The configuration in the TLM override it. But all other functions, like coloring, set capacity and more of AVO are still working. The model selection for external vehicles (like regional passenger ships and trains) still workin in AVO and alike mods.
– No new incompatibilities found, except the listed above.
None in 7.1
When active, a Draw Map! button will appear mod options menu. When clicked, the game generates a map with the metro and train lines like the linear map style.
The html files with the map can be found at Transport Lines Manager folder inside game root folder (steamapps/common/Cities Skylines).
– Improve the asset selection for prefixes
– Bring the asset selection to the Line Info Window (like the per hour budget has done)
– Since 7.0, this mod uses the Harmony[github.com].
None in 7.1
DEFAULT CONFLICTING FUNCTIONS [Effective]– Line budget [IPT2]– Depot selection [TLM7]– Vehicle model selection [IPT2]– Fares [IPT2]– Maintence cost [IPT2]
TLM7 FEATURES [Avaliability]– Disable line [N/A]– Manual Unbunching (Drag’n’Drop) [OK]– Remove unselected vehciles for prefix [OK]– AutoName/AutoColor [OK]
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