Tree Fire Control
Tree Fire Control Version 1.7.0-f5 Build 01
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Allows more control over the rate that tree fires burn.
This mod allows changing the following via the options menu
-The rate at which trees will catch fire both from normal fires and from disaster related fires.
-Disable trees catching on fire under either situation.
-The ability if things get out of control for you to kill off all active tree fires.
The percentage for the rate setting is relative to the original game codeburn rates.
100% == No changes (normal burn speed used).
0% == Disable trees from fires of said type from ever burning, including manually.
Inbetween is the % chance a tree will burn when the game normally asks it too.
So setting 80% would mean the mod will block on average 20% of games calls to burn trees, a setting of say 50% will only allow buring on half the requests, etc..etc.
Personally I recommend about 35-45% in my games.
*Note* – If you are manually trying to trigger a forest fire I always allow the first tree to burn in a disaster,
so long as you have don’t have things ‘disabled’, ie if you have at least 5% set it will for sure burn the first tree, but then basically not spread.
Disable normal building fires – The setting sets the global flag to disable normal building fires (existing ones still burn but no new ones will happen), this has no effect on disaster triggered building fires.
Enable logging – is more for me the developer, just logs extra stuff to your log, you don’t need to enable it unless troubleshooting… or you want to enable seeing tree burn stats on your options screen.
*You may change your options In-Game at anytime, they are effective immediately.
*Obviously requires the Disasters DLC to be of much use to you*
*Acknowledgements*
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This mod makes use of Sebastian Schöner’s (aka cope ) CitiesSkylinesDetour project, and would not be possible without it. You can find his great project here:
Thanks Sebastian for sharing such for reuse with the modding community.
This project’s sourcecode can be found on Github — Here —[github.com]
**Compatibility**
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Other mods that detourreplace TreeManagers’s BurnTree() function will cause a problem (ie the mod will load but not actually do anything). I don’t know of any that do that..yet.
If you like this mod please remember up vote it.